120 laser-cut acrylic RepTiles, mounted to wall with small pins

I had Angus Hines make these for me—thirty in each of four colors. Three of the colors are fluorescent and one is not; all are transparent. The choice of colors in this tiling is purely random.

I modified my earlier vector art by the addition of a 1/16″ diameter pinhole in the tiling center of each lizard, which allows it to be secured to the wall with a #18 x 3/4″ brass-plated escutcheon pin (Crown Bolt #45304), pushed in with a brad driver rather than hammered. The pinhole version of the vector art has now been uploaded to Thingiverse, as well.

By far the most tedious part of this process was peeling the protective film from both sides of each tile. The side with the raster etching was particularly obnoxious, because the film came off in little bits, strips, and pieces around the areas that had been etched away. There’s probably some straightforward process I didn’t think of to remove it without all the manual fingernail work. Mild heat, perhaps? A hairdryer?

My Gömböc model, and controversy surrounding same

A couple of years back a commenter on one of my Shapeways models suggested I should attempt to reverse-engineer the Gömböc (Wikipedia). I was interested in the challenge and undertook to do so. Like most of my projects, it proved to be vastly more work than I anticipated, and after several iterations of my model I became preoccupied with other matters. Recently I was e-mailed by an interested reader who wondered what became of that effort, and I went back and found my latest model and offered to e-mail it to him if he was interested. He agreed, and I decided that I might as well just post the model on Thingiverse and make it available to anybody else who might want to see it in the future.

The process of reverse-engineering began by using AutoDesk Photo Scene Editor on a series of 360-degree images of the original Gömböc published on the Gömböc website. This software lets you define common reference points on an object between images taken from different angles, and extrapolates the shape of the object using the resulting vector field. It yielded a crude Gömböc model which I then used as the basis for an eyeballed CSG model.

It isn’t perfect, and it probably won’t actually work as a Gömböc, either, because the original shape is reported to be very sensitive to dimensional tolerances. But I spent quite a bit of time and energy on this and thought somebody might use it as a starting point for improvements. Or better yet, that it would persuade the Gömböc discoverers that it is time to finally publish the details of the commercial Gömböc’s shape in the open literature.

In fact, shortly after posting the model, I received an e-mail from Prof. Gábor Domokos, one of the Gömböc’s co-creators. Prof. Domokos politely took issue with some of the statements I originally made in the model’s description. My original statement has been modified in response to his comments. It may change again if our discussion continues.

To the best of my ability to research the question and understand what I’ve read, the Gömböc discoverers, though advancing the claim that the shape popularized and commercialized as the Gömböc is a meaningful scientific discovery, have not actually published that shape for purposes of peer review. Two years ago when I undertook this project, I exhausted the available published resources on the subject, including all the authors’ papers on the Gömböc and related topics and the Hungarian IP filings that protect the Gömböc shape for commercial purposes in Hungary.

Since that time the Gömböc shape has received a U.S. design patent (#D614077). The patent document includes line art that constitutes the best and most specific public description of the commercial Gömböc shape that I have seen. It still does not satisfy the standards of scientific peer review as I understand them.

Domokos and Péter Várkonyi claim to have produced a shape that has unique mathematical properties, but they have not told the world exactly what that shape is, so their claim for this particular shape cannot be verified. They will, however, sell you an expensive CNC-machined copy of that shape.

I am no mathematician, and though I believe their published works establish to the standards of that community that mono-monostatic bodies exist, I am not satisfied that their claim of that property in the shape publicized and commercialized as the Gömböc is supported by sufficient evidence. Unless they publish exact parameters of the commercialized Gömböc shape in the open literature, their claim that it is really mono-monostatic cannot be verified by other researchers, and hence must remain open to doubt.

Prof. Domokos has politely requested that I remove the posted 3D model. I have respectfully declined to do so, as I do not believe it violates any of their established legal rights, and I believe it may have actual value for researchers interested in the Gömböc and mono-monostatic bodies in general.

3D analog to Nob Yoshigahara’s “Dualock” puzzle

I just hit this post by Instructables user Phil B over at Make: Online. It describes the construction of Nob Yoshigahara’s “Dualock” two-step centrifugal take-apart cross puzzle, one of which I built several years ago from instructions in Slocum and Bottermans’ New Book of Puzzles. It occurred to me while I was writing about it that it might be possible to produce a 3D analog of the puzzle, with an additional centrifugal pin detachment step on the third axis. The SketchUp model shown animated above is my first concept rendering. Internal pins (centrifugal locks) and bearing balls (orientation/gravity locks) are indicated in red. Solving would require spinning, rotating on the correct axis, spinning again, rotating on the correct axis again, spinning a third time, and then physically separating the two halves.